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War Axe
LMB
No cost
War Axe
Swing your axe to deal 8 damage. Successful hits charges your axe. Each charge increases the power of Blood Axe.
Energy Gain: 6%
Cast Time: 0.35 s
Max Weapon Charges: 3


Blood Axe
RMB
No cost
Blood Axe
Throw an axe that deals 16 damage. Deals 4 bonus damage for each weapon charge. Inflicts Fading Snare if your axe is fully charged.
Fading Snare: Movement speed is reduced to 0% and gradually restored over 1.5 s.
Cast Time: 0.5 s
Cooldown: 2 s
Max Weapon charges: 3


Valiant Leap
space
No cost
Valiant Leap
Leap into the air and strike down upon your enemies dealing 22 damage and inflicting Snare.
Snare: Reduces target's movement speed by 30% for 1 s.
Energy Gain: 5%
Cast Time: 0.1 s
Cooldown: 9 s
Air time: 1 s


Bulwark
q
No cost
Bulwark
Put up your shield and block incoming attacks. Reflects enemy projectiles and inflicts Stun on enemy melee attackers.
Stun: Target is unable to move or use abilities for 1.5 s.
Cast time: 0.1 s
Cooldown: 8 s
Duration: 1.5 s


Shield Dash
e
No cost
Shield Dash
Dash forward and push an enemy in front of you. Pushing an enemy into a wall deals 16 damage.
Energy Gain: 6%
Cast Time: 0.2 s
Cooldown: 8 s


War Shout
r
Cost: 25 E

War Shout
Let loose a War Shout that shields all nearby allies absorbing up to 40 damage.
Cast time: 0.1 s
Cooldown: 15 s
Duration: 2.5 s


Heroic Charge
f
Cost: 100 E

ULTIMATE  Heroic Charge
Rush forward and grab an enemy dealing 35 damage and pushing it in front of you. Deals 25 area damage and inflicts Stun when reaching max distance or when colliding with a wall or another enemy.
Stun: Target is unable to move or use abilities for 0.25 s.
Cast Time: 0.1 s
Cooldown: 1 s


War Stomp
⇧ + Space
Cost: 25 E

EX  War Stomp
Stomp the ground inflicting Incapacitate on all nearby enemies.
Incapacitate: Target is unable to move or use abilities for 3.5 s, damage breaks this effect.
Cast time: 0.3 s
Cooldown: 9 s


Shield Slam
⇧ + e
Cost: 25 E

EX  Shield Slam
Dash forward and slam an enemy dealing 12 damage, knocking it back and inflicting Fading Snare.
Fading Snare: Movement speed is reduced to 0% and gradually restored over 2.5 s.
Cast time: 0.2 s
Cooldown: 8 s

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